![]() We’ll also cover skinning techniques for polished deformations.?Once the rig is finished, we’ll then jump into animation and learn how to create appealing?performances with time-saving techniques that really work.?By the end of this training, you’ll have the understanding you need to rigging and animate your own?hero models. Yu is a Senior Concept Artist at Ubisoft, providing professional visual development for top-rated AAA game titles, such as Far Cry 4, Assassin’s Creed IV: Black Flag, and Assassin’s Creed III. We’ll learn how to approach building skeletons and control systems. With the series now in its sixth year, Digital Painting Techniques: Volume 6continues the tradition of showcasing the latest digital painting trends and techniques, from a host of industry experts such as Donglu Yu and Wojtek Fus. In this volume of the Indie Game Development Pipeline, we’ll learn about the process used to create animated assets for Unity with the help of Maya LT, a version of Maya specifically geared towards artists that would like to build their own games.?In this series we’ll focus on the rigging and animation process of the hero character. Duration 3h 30m Level Beginner Project Files Included MP4
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